Combat

Defensive Abilities
 * Study - Views the current status, weakness, and status effects of the enemy. Commonly used at the begining of a fight for those with strategy in mind.
 * EG:​The Knight levies his gaze at the target. His keen mind assessing how it moves being sure to not miss any detail. The sounds the creature makes, its scent, and its demenor all race into his mind to carefully analyse how to overcome this threat.
 * Provoke - Taunt your foes to focus on you. Keeping them blind to your allies.
 * EG: The brash and snarky trickster smacks his posterior and lashes out profanities at the hot headed fighter. Insulting flew about his ability, fellowship, and mother driving the fighter to really show him what for while granting his mage friend the time needed to charge up a spell.
 * Cover - Sacrifice your self for your allies. Bear the pain so they dont.
 * EG: The stoic and brave paladin steps in front of his wizard friend and raises his shield to defend him. He takes the trolls for the wizard to himself saving the caster from the horrible hammer fell that had awaited him.
 * Amp - Focus your stength in to your next attack
 * Trance - Steele your mind to improve your magical strength for your next casting
 * Aim - Steady your hand and still your breathing to make this next shot really mean something
 * Resist - You ready your self to the enemies next attack sapping their next physical attacks effectiveness.
 * Adv.(Endure Ready your self for any onslaught magical or physical)
 * Dodge -You find your self to be more light footed anticipating the attacks to completely avoid them
 * Adv.(Blink You find your self moving at greater speed to doge and retaliate in thier failure to connect.)
 * Rage -You enter a blood lust like no other wanting to crush all in your way with little reguard for your own protection
 * Adv. (Frenzy-Rage has been mastered you are aware of those around you and do not provide much of an opening to attack you)
 * Run - When it is time to get the hell out of there. You stop every thing and start running. hopefully with a little bit of luck you make it out alive.
 * Adv.(Escape - Skilled and getting the hell out of dodge you pose a better chance to evade persuit.)