Ibrida

Overview
Ibrida are the bastard love children of Nymphs or Forest Children. Often called Satyr, or Half-men, the number of ways these creatures are born is too wide to count. Possessing many traits of both parents, the most common culprits are humans, whose versatility seems to be extended not only to economic and martial conquest.

Possessed of much of their human parents adaptability, the mysterious powers of magic smiles upon these fated children, granting them a kiss of something more. As Half-men, they often enjoy a powerful connection to nature, but by their birthright, they are often loners. There is very little standing in the way of an Ibrida in accomplishing his goals. Much like their human parents, they are adaptable, and can master a variety of skills in a relatively short time. Although blessed as they are to be a shade closer to nature, they enjoy rather long life spans, often reaching ages of a hundred to a hundred and fifty years.

Ibrida are defined as any creature that has the likeness of a man, and animal ears, tails, light dustings of fur, or anything remotely resembling a half-man, half-animal.

Statistics
The Ibrida are lonely creatures, often raised by one parent or the other, and face occasional persecution for their differences. There still exist some among each race that think interbreeding between races is a moral taboo, although in Fenestra, as more and more realities are plagued by Shatterstorms, the general consensus is shifting away from these notions. The worst culprits are often new 'immigrants', unused to seeing men of different race. In either case, the only choice for an Ibrida is to do their best at their chosen profession, and quiet them the hard way.

Advantages
Ibrida are extremely adaptable, like their human parentage, but maintain a touch of natural magic that brings them a step more in line with the wild. Instincts and senses are sharper than a human's, but not as sharp as a Beastman's. They are not so sharp as to be affected more terribly by smoke, loud noises, or bright light than a human, however.

Ibrida, as children of nature, can, with training, commune with it, in a fashion. This makes them excellent rangers and forest guides.

Disadvantages
Ibrida are at a disadvantage to spells that rile their instincts, such as Rage, or confuse. Having stronger instincts makes them harder to control, making them easier to magically incense.

Presence in the Shatterstorms
Ibrida are, primarily a newer race created in Fenestra as it has grown. In the worlds beyond the Shatterstorms, the Satyr exist, and often feature in older mythos. However, the number of Ibrida that populate the Realm seem to come more from the cultural intermixing that has occurred over the years, as Shards piece themselves together and compatible races interact.